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![]() Feedback This page is devoted to feedback I've received from you. If you have a question to ask or a comment to make, send me an email and if I think it's of general interest, I'll post it here.Click here to move ahead to current feedback letters. Guru: 1. Each NBA roster can only have 12 active players at a given time (348). So (200/550) over 36% of the players listed are inactive at any given time. So approximately (215/348) 62% of the active roster players have price movement. That's a pretty good percent considering most teams only actively use 9-10 of those players on a regular basis. So 2-3 players a team are not even regular players each game and probably get very little movement. 2. Just looking at last week, 31 players went up more than $100K. 3. In baseball last season you could use 10 trades in a week to build your money up. That might have caused some greater individual price changes. Everybody had a trade to burn in the early season if they saw a bargain. With "only" 5 per week, you can't build an all-star roster as fast, but with more total trades the money should move all season, but evenly. - Steve H. (3/31) response from Guru:I have no way to measure it, but I suspect that many teams used more than 5 trades per week early in the season last year. I suspect I even did so. In fact, last year we had 75 trades to spend at any pace. I do recall that some teams had "blown" them all by the end of April. A caveat is in order, though. Assuming that Smallworld continues its practice of consolidating the trades and repricing for both games, then the trade impact of different starting roster values won't be segregated. So you can't just stick to the $50 million game and expect to get a trading pattern which is primarily attributable to other $50 million teams. Ditto for the $75 million rosters. Even so, it seems likely to me that roster differentiation will still be greater in the $50 million game. - Guru Guru: Prices are comparable to this year's SW Basketball game. During last week's repricing:
That's right! 61% of the nearly 550 NBA player's prices didn't move and the reason is that nobody owned these players. SW Baseball prices are headed down the same road and I am headed to CNN/SI. By the way, I'm currently ranked in the top 200 in basketball, so my displeasure doesn't stem from a lack of understanding or the lack of ability to put together a quality team. I simply don't like the fact that well over half the NBA players are inactive in this game. I'm half-kidding when I say that maybe this was just a thinly veiled effort to reduce strain on the SW server. I've noticed many fewer server crashes this year. Coincidence? Probably. At any rate, I'm headed to CNN. See you good folks over there. - Gareth (3/30) response from Guru:Before you get unpacked..... If you look at the actual facts, it seems to me like they prove just the opposite of what you suggest. I pulled up my file of last year's baseball price changes. To make the comparison apples-to-apples, I evaluated just the first six price changes, since we've had six Hoops price changes so far. Let's start by comparing the percentage of players with no price change, week by week.
Percent of players with Week '98 Base '99 Hoops 1 82% 18% 2 83% 33% 3 82% 52% 4 84% 60% 5 87% 63% 6 88% 61% You are right that 61% of the Hoops players had no net trading activity. But earlier in the season, when average roster values were much lower, a much smaller percentage of players were inactive. Compare these figures to last year's baseball price changes, and the contrast is striking. In fact, it's so striking that I thought maybe there were just more listed baseball players who were totally inactive (i.e., not on a major league roster). So, I ran the numbers again using only the players who had non-zero Smallworld Points through the first six price changes. Here are those numbers:
Percent of Active players with Week '98 Base '99 Hoops 1 76% 16% 2 77% 27% 3 77% 43% 4 79% 50% 5 82% 52% 6 83% 50% Wow. The gap is even wider!
Since you mentioned it, let's also compare the percentage of active players with
Percent of Active players with Week '98 Base '99 Hoops 1 89% 77% 2 87% 82% 3 90% 85% 4 92% 84% 5 94% 85% 6 94% 85% The differences aren't quite as staggering, but the advantage still belongs to Hoops. Maybe there are other factors that explain at least part of the difference. But given the argument you've put forth, the evidence seems to suggest that the higher prices produce greater roster differentiation, not less. And it appears that as roster values increase, rosters look more and more similar. So if roster differentiation is what you're after, I think you're probably heading in the wrong direction. I'll leave the door unlocked. - Guru Guru: Sorry about that. But when Smallworld announced Nesby as an IPO this week, they announced him as a guard. I have an original copy of their announcement to prove it. Obviously, they changed it sometime later, and I didn't catch the change. (In fact, if you look carefully, you can see that the current announcement of Nesby on the SW home page lists his position as a forward in bold print, confirming that they changed it after the initial announcement.) Oh well. Not the first time it's happened, and I'm sure it won't be the last. But so far this year, SW is 0-for-2 on correctly announcing and processing IPO's. So my advice is that if you're thinking of buying an IPO player - assume nothing! - Guru Guru: Again thanks for nothing. - name withheld (3/27) response from Guru:First of all, I had nothing to do with this latest change. Frankly, I don't think it's a good idea. So your sarcastic thanks "for nothing" are actually quite accurate. You're welcome. Second, the roster value change to $75 million only affects the CNN game, not the Smallworld version - as least as far as I know. So there shouldn't be any reason you would need a third draft for Smallworld. - Guru Guru: In standard rotisserie drafts, I think there's a lot to be said for going after the 2b and SS positions ASAP. If you can land A.Rod and/or Biggio, that's HUGE. Those positions are so thin that landing one of those guys can really solidify a lineup. I don't have a good answer to the pitching question. I'll throw that one out to the masses. - Guru Guru: In regard to your article about player valuations, I'm curious as to your opinion about when the ideal time is to begin acquiring superstars. Obviously, you have to begin the season with an eye toward gaining value. However, the reason you are trying to gain value is to eventually be able to afford better players. This is our ultimate goal. Everyone would like to have a team of all stars by the end of the year. This was even somewhat possible until the trade limit of 5 per week was set. You could spend the whole first part of the season finding all the guys who were going to go up from day to day. Now, you have to take the schedule into consideration as well as who looks underpriced. In my opinion, the current system is far superior. It is at least more challenging anyway. I started out this basketball season with the philosophy that I should have as many 30+ point per game players as possible at the lowest price. This worked very well considering guys like Kobe and Armstrong have done so well. However, in spite of the price gains I was experiencing from week to week, I was falling further and further behind in my division, because the guy in front of me was carrying Chris Webber and his 45+ points per night in addition to picking up those less-than-$3 million guys who were gaining nearly as many dollars per week as my higher priced guys were. Think about it. If Webber is scoring 45 points a night at $15 million and you have another guy who is scoring 15 points a night at $1 million, then you have two players adding up to 60 points and $16 million dollars. To equal this, you would have to have two 30 point players worth $8 million or less each. Pierce, Armstrong, and Lynch are currently the only guys who are even close to this, and none of the three are over 30 PPG. Trick is, you have to find guys who are currently hot that are low priced to make this thing work, because you can bet that they won't stay cheap very long. This is made much easier with your recent addition of the "last two weeks" stats. Thanks much. This is where you begin to gain in dollar value. These guys go up like rockets in some cases. This won't really work at the beginning of the season, however, because you just don't know who's going to be getting minutes and producing. So...that's the question. At what point is it best to begin picking up the Webbers and Kidds while filling your team with the Johnny Taylors and Felipe Lopezes and hoping that the Kurt Thomases and Dickie Simpkinses stay cheap and productive? - Jason R. (3/22) response from Guru:I guess the best answer is "when you can." I agree with your strategic premise - that the object early on is to emphasize value generation, and the evidence suggests that it is cheap who are best able to provide the financial oomph. So the strategy that seem to be working is to find all of the cheap values that you can, and allow the rest of your roster to go after point generation, spending the remaining bucks on whatever you can afford. As long as you dollars are fully deployed - meaning that you don't have much idle cash - then I think you just keep doing this until you have enouhg money that you don't need to own cheap players. Given the current price structure and the shortened season, that time may not come. I decided a few weeks ago that the center position just wasn't a good place to find cheap value, so I decided to spend some bucks on stars, like Mourning, Olajuwon, Divac, and even Shaq. Forward has been a position with lots of value among the low priced players, so I've often had three or four guys there under $5 million. At guard, I've been somewhat split. On one team, I picked up Kidd several weeks ago as one of my stars, and just held him throughout. He's been gradually gliding up in price, which is nice, but the intent with him is mainly to score points. Then, I've picked up the real cheap guards, like Pack, Mobley, Lopez, Jon Barry, and held them for a few weeks apiece - just long enough to get several rounds of price increases, before deciding to was time to move on after the next hot player. I think that may be the most important skill - timing the sale of a player. Sometimes, a player may still seem to represent good fundamental value, but when some other upstart is screaming to be bought, you have to know when to fold. On the other hand, it has usually taken a few weeks for a cheap player's price to fully mature, so patience is important as well. So what's the answer? Keep adding stars gradually, I suppose. As you turn over a few cheap players and bag the gains, upgrade another spot to a star, while redeploying the rest of the proceeds back into the cheap players - as long as you can find them. And frankly, you don't want the Kurt Thomases and Dickey Simpkinses to stay cheap and productive. Assuming you own them, you want them to get expensive and productive. Because that's where the gains come from. - Guru Guru: Sounds like quite a haul for a rookie. - Guru Guru: As for comments on how I manage 2 teams, I begin by drafting totally different rosters for each team. Unless there's an obvious bargain, no player will be on both teams. After the season starts, it's basically let each team run independently of the other. To a small extent, I still try to purposely differentiate the 2 teams, but I basically just let each one run its own separate (but sometimes similar) course. With different players on each team, different opportunities arise for each; each team has different monetary restraints to work with. However, this SW Hoops season, I seem to be dividing up the big price gainers each week between my two teams. The result is that my two teams have approximately equal and relatively mediocre franchise values. This didn't seem to happen to me in baseball or football, though, so maybe NBA price predictions just aren't my thing. - Matt S. (3/22) response from Guru:With regard to your feedback on the March Madness Contest:
Regarding your comments on managing two teams: Your approach is quite similar to mine. I start out with some material differentiation (although I had "screaming deals" like Loy Vaught (cough, sputter) on both draft rosters this season). In baseball, I made a conscious effort to avoid duplicate trades when more than one idea seemed reasonably attractive. The result, though, was that both teams appreciated fairly well, but neither did as well as a single team probably would have done, since the best opportunities tended to be split. So this Hoops season, I'm running each team independently, but without regard to whether they overlap. For the most part, there have only been two or three differences at any time - and both teams are doing quite well. So I think I'll stick with this same approach during baseball. - Guru The next four letters respond to my question about strategies for managing more than one team.
Guru:
Guru: The advantage for me is that I never feel guilty/stupid for dissipating my best ideas; instead I feel good if my "second best ideas" come through, because I have them too. In hockey at the moment, my best team is in the top 100, while my second best is fighting for the top 1000. -- Alan S.
Guru: I liken my second team to a sort of "farm team." I have no fear of putting a guy on that squad who is up and coming or untested. I'm not sure about other people, but even with the desire to win, I'm much less afraid to try radical roster movements on my "farm team". A radical move would be a three to five guy swap. I don't see my current top team as being a national contender (rank = 4815) but I'm in a wicked dogfight in my division. I don't have time, or the point spread to make a bad pick. Testing out a pick on my second team gives me such a luxury. It's a conservative way of doing things, but it has paid off. I had a horrible draft and was in 10th place. I'm in 5th now and only (a big only) 300 points from the leader in my division. With half a season to go, less points to make up in the second half than the first, my second team strategy, and a little help from the Assimilator, I'm confident I'll catch the leaders. P.S. In last year's SW Football, I had two teams - one under a disguise name (so my buddies wouldn't rib me) and one under my usual name. My usual name team was the one I was keeping as "farm team". As the season went on, the farm team began to outscore the primary team. Next thing I knew, I was pushing hard for the "farm team" and it finished second. The team I originally had as the top team finished 5th. (Both ranks obviously in my division.) Bottom line....be creative with the second team because you never know how it will pay off. -- Nick D.
Guru: Sound like a lot of similarities in your approaches. Thanks for responding. - Guru Guru: Asked, and answered. Seems like a useful page to bookmark. - Guru Guru: But what about two team with the same seed? (e.g., a possible matchup of Duke vs. UConn in the finals). Does the losing team lose points? I couldn't find this in the rules. - Joe R. (3/19) response from Guru:Good question. Actually, I had considered this issue, and I thought I had addressed it somewhere, but I can't find it in the rules either. Fortunately, the rules say that in the event there is a lack of clarity, then the rule will be what I meant, not what I said. And I meant to say that a team only gets charged for a loss if it was the favorite. If two teams have the same seed, then neither is a favorite or underdog, and the loser incurs no charge. I'll fix the rules, though. Thanks for noticing. - Guru Guru: That observation implies that the non-green part of Seattle's run is less concentrated (and therefore, the green portion must be even more concentrated than Denver's). If you're looking over a horizon as long as two weeks, though, I guess it's fair to say that color isn't everything. Which, of course, is a non-trivial issue, since I do think it's important to be aware of schedule outlooks over a period that long in the SW game. Many times it takes a few weeks for a player to realize his full price potential, and if you grab someone with an on-again, off-again schedule, you may need to snip the bud before it reaches full bloom. However, I'm not about to reformat the calendar for different shades of green. I''ve gotta leave something for you guys out there to do for yourselves. - Guru Guru: I would prefer to play CNN's version because of SmallWorld's feature of adding $10,000 a day if you click on their ads. Though being a small amount, it adds an unfair advantage to those that do not have internet access on nights and weekends. - Daryl M. (3/19) response from Guru:The CNN version of the game was just recently activated, although I have yet to see it advertised anywhere. You can use this link to register. - Guru Guru: Good question. Anyone know? - Guru Guru: In seasons past, it has seemed like the best profile was a relatively uniform, average salary structure. The "dirt cheap" guys just didn't get much price action, and the best bet was to try to fill your roster with guys priced around the average - with a handful of stars, when possible. However, with this season's the inflated prices, my sense is that the cheapest players (under $5 million, say) are getting most of the price movement. (I should probably do some quantitive testing to verify this.) This suggests that a "barbelled" roster of scrubs and stars is the most common structure, and that makes it the best bet - at least from a price performance perspective. The mid-priced players, for the most part, aren't getting much trading activity (with a few notable exceptions). I suppose a lot of managers are trying to afford a few stars, and that leaves only peanuts for the rest of the roster. Whether that will be the pattern all season is up for grabs. Could be, though. As rosters gain in value, the typical upgrade might be to go for another star, rather than two mid-priced players. And as long as that persists, mid-priced players may continue offer relatively attractive point efficiency, but disappointing price performance. - Guru Guru: I did it the way I intended. The purpose was to see how the players on the current roster have been producing lately, in contrast to the third column, which shows the average for each player over the whole season. I don't think doing it the "practical" way you suggest provides information that is as useful. Since rosters are always in a state of flux, historical averages on the grouped stats just don't seem relevant. Capiche? - Guru Guru: I really don't want to get involved as a matchmaker. But, some game sites offer a search engine or a sorting routine that can pick out leagues based on their name. For example, I know ESPN lets you search for all leagues that begin with the letters "RotoGuru". So, if you are searching for a league to join at a specific site, try looking for an existing league that starts with either "RotoGuru" or just "Guru". If you don't find one, then create one, and see if it attracts interest. If the game site that you're interested in doesn't let you search for leagues by name, then try using the Fantasy Forum message center at the RotoNews site. Use either the general Baseball topic, or the special "Looking for Leagues/Teams" topic, or both. Hope these alternatives work out. - Guru Guru: Actually, that suggests another Assimilator opportunity. I currently have it programmed to accept only a properly configured roster, but maybe I should allow the option to store a collection of "wildcards", which you could use as a "watchlist" mechanism. Let me chew on that. Meanwhile, if any of you know of existing sites that fit Jason's bill. Let me know. - Guru Guru: Basically, my thinking was that there's no prize for being in the middle of the pack, or penalty for finishing underwater, so I tried for risky picks that could separate me from the rest of the field. (Sort of like picking all the riskiest stocks in a funny-money stock picking contest...) Unfortunately, I got all of my separation in the negative direction. I like your contest, and I think you did a good job of setting prices. I plan to participate again next year, and I guarantee I'll do no worse! - Brad H. (3/17) response from Guru:I think your strategy was right on target, Brad. I was about to say it must be your execution that sucked - but then it occurred to me that it's probably as difficult to produce the worst entry as it is to produce the best. So I suppose even your execution was almost flawless, with only one minor fault -- you got it backwards! If you just reversed your longs and shorts, you'd be only two G$ out of first place! Awesome, Baby! However, I don't think you have a lock on last place yet. In fact, if Duke should stumble, you might start creeping back toward mediocrity. The entry that is just ahead of you still has 6 shorts alive, vs. only four for you. The matchup is your Duke vs. her (I just checked - the official registration is for a "her") trio of St. John's, Temple, and Florida. Granted, she's also long Maryland, which could cancel out some of the shorts. But, especially if Temple upsets Duke, then I don't think you can "catch down" to her. And there are probably others lurking nearby, just waiting for either one of you to stumble. Remember, there's $5.30 on the line for a last place finish. Hope you can handle the pressure! - Guru Guru: On another subject, I wanted to commend you on your March Madness game. It's by far the best I've found, and much more fun than just traditionally picking the winners of each bracket. Right now I'm in 41st, and hopefully I'll move up if my Kentucky Wildcats beat Wally World and Michigan State. - Eric S. (3/17) response from Guru:Thanks. - Guru Guru: Good suggestion, David. In fact, I found a page of player contract information, which seems to be precisely what Matt B. is looking for. "Ask, and ye shall receive." Thanks. - Guru Guru: Your idea of paying for your salary cap is phenomenal! I have been trying to come up with ideas for Smallworld to raise capital without losing the draw that a free game provides. Your idea is great. To take it a step further how about this: we could play for free with a salary cap of $50 million. Those paying $10 to play get to spend $55 million. Those paying $20 get a $60 million cap. That's the limit. If they were to go any higher it would become impossible for the free players to compete. I think this idea would be fantastic. I'd pay $20 for an extra $10 million added to my salary cap, especially if I knew that not everyone was going to do it. However, I never would have played to begin with if the site wasn't free. I also would not continue to play if I felt that I had no chance of competing for free. Your solution allows people to play for free, which stimulates stability and growth, but also provides a way for Smallworld to raise capital and make this game even better than it already is. What a great idea! I disagree with Steve P. Sure, Smallworld makes plenty of mistakes. I'll be the first to admit that. Smallworld also makes more than their share of unprofessional decisions. I'll also be the first to admit to that. But, don't make threats or comments that have the potential to ruin the game. This is a free contest. If you don't like it, leave. Go to ESPN and pay $29.99 for your right to complain. - Gareth (3/16) response from Guru:I don't really want to turn this into a forum on Smallworld's revenue structure, although that seems to be the hot topic today. So, don't be surprised if you send more letters on this topic and I elect not to post them. I'd rather focus on the strategy of the game, not the strategy of the game's provider. [By the way, doesn't it seem like Smallworld's latest offer would be most appropriately referred to as a "salary cap".] Now, back to Gareth. I don't know if your comments about paying for additional salary are genuine, or if you're pulling my chain. (They seem to be genuine, however.) Well, my suggestion was purely tongue-in-cheek. It's an interesting twist, but a bad idea, I think - no matter how much "Steinbrenner-like" realism it provides. I also don't subscribe to the idea that Smallworld's games are free. True, there is no direct monetary fee to register. But, consider that:
Clicking on ads isn't "fun", and isn't integral to the game, but Smallworld isn't alone in offering this type of feature. In fact, it's becoming more and more common among "free" game sites. And for people who don't want to shell out bucks to play internet fantasy games, it does provide a way for them to compete using a "currency" (i.e., time and energy) that they have already demonstrated a willingness to commit. So it seems fair in that regard, too. But trading preferential game treatment (and a "salary cap") for $20 seems to step over the line. It's virtually tantamount to my "pay for points" suggestion, and while Gareth might like the idea, I suspect many of you would go apoplectic if Smallworld introduced such a feature. I actually do fork over $30 to ESPN to play some of their fantasy games. I could play similarly structured games for free elsewhere, but the administration and controls are first rate, and worth the expenditure - in my opinion. I've also found that, in spite of the sheer magnitude of the ESPN enterprise, when I have questions or complaints, I do at least receive an acknowledgement from ESPN. And they do seem to make every attempt to cure any administrative problems (which very rarely occur). The fact that we don't pay any direct fee to Smallworld shouldn't give them the latitude to ignore administrative problems, or to avoid making a best effort to "put things right". That isn't something anyone should have to pay for. That's just good business. And appropriate behavior, regardless of the endeavour. I'm not suggesting that Smallworld isn't working hard to improve the administration. I'm sure they are. But in the "real world", to succeed you have to strive to do whatever it takes. And so far, I haven't seen evidence of that level of commitment, which does bother me - free or not. - Guru Guru:
Looking at these results, it seems to me that 5 pitchers will produce approximately as many points as 9 hitters will. Therefore, $ will be better spent on pitchers than hitters this year, even more so than last year. Now just some brief comments about the changes from this year's scoring vs. last years. Pitchers are not penalized nearly as much as last year for poor performances. Losses no longer count, as well as the fact that a run is now less than half the value of an inning whereas they used to be equal in value, not to mention that strikeouts are not worth as many points. This would seem to imply that average starters who pitch many innings may have an advantage over the ace closers. Other comments (more like personal opinions): Last year's trading policy of 50 trades for the year was far superior to this year's 5 trades per week. And of course I have to comment about the pricing. I am happy that there is more of a price spread between players now that the prices have been corrected, but (and there's always a but) last year's starting prices only had about 5 players at +$10M and none of them started above $12M. I'll live. - Vince M. (3/16) response from Guru:Glad to hear you'll live. Good observations, although I disagree with some of your conclusions. First, as you suggest, the new pitching formula will probably produce points which amount to roughly one-half of a team's total. But, that doesn't imply that dollars are better spent on pitching. If the pitching points are priced in parity with hitting points, then it doesn't really matter. (remember - "Points is points!") And from what I've seen, pitching point potential is properly priced in parity. So there should properly be no positional preference. Period. Both the absence of a loss charge, as well as the higher relative IP points will tend to make starters produce more points than closers. But again, if the pricing reflects this difference, then it really only affects relative player ranking, not player selection strategy. If you reach a franchise value that allows you to buy the best roster possible, that roster isn't likely to include any relievers. But until that point, relative value considerations should dictate the best pitchers to own. Last year's game had 75 trades, not 50 - but this year's allocation of 5 per week still provides an extra 50 trades or so. Depending on how price changes emerge, this may mean that late in the season you'll need to aggressively swap in and out of pitchers to pick up extra starts. It also means that you should not be doing these "pitcher rotation" trades early in the season, since those types of trades are not likely to generate much in the way of price gains, and you'll want to maximize your gains potential in those early weeks. Last year's initial prices may have had fewer players over the $10 million level, but last year's game also didn't offer players with the potential to produce more than 5000 SWP over the season. This year, of the 37 players with draft prices above $10 million, only 2 are hitters - Sosa and McGwire - and they just barely clear the hurdle. So, in that respect, the initial pricing is more similar to last year's than you realize. In fact, it sounds like maybe you can draft approximately the same point potential as you could draft last year. The difference is that you'll probably need to produce more points this year to finish with a ranking comparable to last year's. (Though even that isn't a certainty.) - Guru Guru: It is probably your browser's font setting that is causing this. Most browsers allow you to override the page-specified font, and replace it with a specific font. "Times New Roman" and "Arial" are both such normal fonts that I can't believe you don't have both. If you like your setup the way it is, you may just want to ignore the issue. But maybe you ought to check your font settings and see whether or not you are forcing the uniformity. "Variety is the spice of life" - so they say. - Guru Guru: After the reasons that they gave for restarting the game, this is crap. I guess all I have to do to turn a good year into a better year is to buy a hat. What happen to the "integrity of the game?" How is this fair? - Jeff M. (3/16) response from Guru:I would have to agree that this is an ill advised offer. The silver lining is that I can't imagine why anyone would spend $20 for a hat just to get a paltry $100,000. So while it seems to be unfair, its most likely impact is inflammatory, not inflationary. Shoot, if they want to raise some funds, why not just sell SWPs directly? How about 100 SWPs for a buck? They'd probably get some takers for that offer. And they could rationalize it as being just like real baseball, where the richer teams have a clear competitive advantage. How much more realistic could it be? - Guru Guru: Wow! 10 exclamation points!!!!!!!!!! You must really mean it! Unfortunately, I don't know where to find this info, but maybe other Gurupies have some ideas. - Guru Guru:
You make some excellent points, Steve. Responding in your order:
Guru: The rules state that you must short exactly 8 teams. But the only requirement for longs was that you could not buy more than 8 teams, nor could you spend more than you raised through shorting. There was no requirement to buy any - although frankly, I can't think of why that would be a good approach. The biggest upside potential comes from being long a team that goes to the final four. Foregoing that possibility seems like an inferior strategy. Some of the entries that only shorted teams appear high in the standings early on because they raised a lot of money through shorting - and didn't invest it in longs. As the tournament wears on, though, they'll give back a lot of that if the teams they shorted continue to win. And once teams make it to the final four, the short-only entries will get left behind. So their early lofty rankings can be deceptive. - Guru Guru: I'm not really embarrassed by my mediocre showing. I've never been very adept at picking a bracket in advance, so I'd have been surprised if I did really well. Nonetheless, I'm glad to hear that my tepid performance is serving a useful purpose! - Guru Guru: Actually, I didn't say you would be fielding a Marlin's equivalent team; I said the Marlins would cost about $50 million. But I think it will be very possible to assemble a roster that could be much better than the Marlins. Maybe it's a subtle distinction, but I think it's an important one. I don't see why you should rightfully be able to field an "average" team at the start of a season. In fact, it makes sense to me that you should start the season by fielding what is equivalent to an "expansion" team. The challenge is to be able to find the cheap talent early, so you can trade up over the course of the season to an average team by mid-May, an above average team by the All-Star break, and hopefully a front runner in time for the stretch drive. With 5 trades per week, you have a lot of opportunities to adjust along the way. This works out 120-125 trades over the whole season. The key will be to draft enough steady producers so that you can afford to carry 9 of them through the first trade period. By the second trade period, you only need to keep 4. By the end of April, you can have turned over your entire roster, and the seaosn will still have 5/6ths remaining. So don't overplay the value of the initial draft. A good draft will certainly be helpful. But virtually everyone will have a few early problems to deal with. Actually, I don't think the baseball prices are quite as Draconian as the initial basketball prices were this year. I don't think even the Clippers were affordable in the initial Hoops draft. However, there were enough bargains to be able to assemble a roster with reasonable upside. Not all of those apparent bargains worked out, either. (Loy Vaught has been pretty much a bust so far, and a lot of teams drafted him.) But, 1/3 of the way through the short season, I already have built up a roster that includes several All-Star cailber players, and none of my players are truly "scrubs". I'm confident the same will be true in baseball. You'll just need to pay attention to spring training developments, and see what part timers from last year will be starting this year. Those are probably the guys who will turn out to be the best initial buys. But you won't find them by looking at last year's stats. You'll need to do a little work to find them. I, too, share your frustrations with Smallworld's recurring quality control problems, as well as their last minute surprises. If you've had enough (and you're not gonna take it anymore!), then I encourage you to try Echelon's baseball game. Their various games have been much more smoothly (and predictably) administered over the last year, and while the framework is somewhat different, many of the underlying strategies are quite similar. Lately, I get mostly complaints about Smallworld's operations. I get mostly compliments about Echelon. So there are viable choices. Or try both. That's what I'm doing. If it turns out to be too much to keep up with, then drop your least favorite game after the season starts. - Guru Guru: My entry is called Guru. Click on the link and you can see my picks. I've been thinking about alternative scoring formats since the middle of last year's contest. I spent a lot of time in December and January modeling alternative designs, trying to find a good mix of simplicity and balance. In the end, I had to concede some simplicity in order to achieve the desired balance. By balance, I mean that I wanted to be sure that most of the teams had reasonable upside and downside potential. If I was right about the balance, then there probably weren't too many slam-dunk strategies. I figured that shorting a #15 of #16 seed didn't make much sense, since the reward was limited, and the downside, while remote, was relatively huge. I also didn't really want to buy a #15 or 16 unless I had some conviction about the specific team, since the likelihood of a positive return was very low. Shorting the better seeds seemed like a good approach, because they had multiple opportunities to lose and still be profitable. But beyond those thoughts, there seemed like good reasons pro and con for just about any approach. And quite frankly, I was so busy getting the administrative and reporting aspects ready for the contest that I didn't really put a ton of thought into my selections. I pretty much threw my entry together in about 15 minutes on Wednesday night. But here was my selection thought process, for whatever it's worth:
Hopefully, this scoring format will work out well, and I'll continue it again next year. That'll give me a chance to learn from this year's mistakes and observations. As I often say, "you never really learn how to do something well until you first screw it up." - Guru Guru: I actually had Armstrong on one of my rosters, and decided to dump him in the nick of time. So I can at least give you my rationale. I had bought him two weeks earlier - just before his disappointing Feb 24 price gain of only $100,000. He was coming off two straight 40+ SWP games then, and I figured I was just too early, so I held on for another week. That next week, he had two lousy games in a row - a 15.5, followed by a 7.5. Assuming that he had been heavily bought at the beginning of that week, I figured a lot of managers would probably be noticing his cold streak. But I hung in there, and was rewarded with the March 3rd gain of $1.2 million. But given his gain and his poor prior week, I figured many managers who had bought him the week before would dump him. I held on throughout the next week, which worked out well, since he averaged about 33 SWP/G that week. But at the end of the week, I decided to bail, based on my gut feel that the early traders had probably already done so. Turned out to be good timing. I don't always get 'em right like this. - Guru Guru: There's no such thing as "taking a profit" in Full Court. In fact, in a sense there's really no such thing as cash! At least, there's nothing unique about your cash supply vs. that for any other team. You can spend up to the salary cap, and that's it. So when you dropped Ewing, you freed up some salary cap room, based on the original salary you had him at. If you add him back again at some point, you'll have to do it at his market salary. Therefore, selling a player who is at a "gain" is not an inherently good move, in and of itself. You may still want to do it when a player is injured, or to take advantage of additional games from another player. Given his injury, in this case selling Ewing was probably the best move to make. But it still hurts (you and me both), because there aren't equally productive alternatives available at the salaries that we had Ewing signed for. - Guru Guru: Then, sometimes another team can do some of the dirty work for you. My NCAA tournament book is 2 years old, but back in 1988, Kansas, a number 6 seed made it to the Final 4 by beating an 11, 14 (had beat 3), 7 (had beat 2) and a number 4 seed (had beat 1) and then went on to win it all. - Steve H. (3/9) response from Guru:It's these types of things that provide much of the statistical "charm" of the event. - Guru Guru: Jim is my brother-in-law, and once I started writing down some thoughts, I figured my response would probably have some mass appeal. So, here goes. This tournament is one of the most heavily analyzed of any sporting event, but is also turns out to be one of the most statistically confounding for prognosticators. Nevertheless, here are a few pearls of wisdom from someone who's found various ways to screw it up in years past. First of all, there's usually a ton of pre-tourney prediction info on the internet, and many of the pundits tend to call things similarly. This, in turn, becomes the conventional wisdom. Rule #1: The conventional wisdom usually turns out to be wrong. Either ignore it, or (better yet), pick against it. Last year, the pre-tournament favorites to overachieve included teams like Temple, Xavier, and Clemson. They were all seeded #6 or #7, but all had played strong regular season schedules, and supposedly had a potentially favorable path through the regionals. Guess what? They all lost their first round games - before they could even make it to those "favorable" second round matchups. Team's seeded #1 have also had a tough time. The tournament field has been seeded for 20 years now. (Prior to 1979, bracket placement was subject to a random draw.) In the last 20 years, there has never been a tournament in which all four #1 seeds advanced to the final four. Only once have three #1's advanced to the final four. A normal year has either one or two #1 seeds advancing that far. (11 of those 20 final fours have had two #1 seeds, and 7 final fours have included just one.) One year no #1 seeds made it that far! Rule #2: Pick at least two #1 seeds to be upset prior to the Final Four. Historically, teams which are "seed underdogs" lose 72% of all tournament games, which of course means that the "seed favorite" wins 72% of all games. I can't put my hands on the year-by-year breakdown, but as I recall, there isn't a tremendous amount of variability in that overall percentage from year to year. Further, a #1 seed has never lost to a #16 seed in the first round, and while it will undoubtedly happen some year (there have been some close calls in the recent past), it's probably wreckless to make that prediction. Similarly, #2 seeds have won 53 out of 56 first round games vs. #15 seeds, a winning percentage of 95%. So it's pretty dicey to pick an upset there, too. If I ignore first round games involving teams seeded #1 or #2, then favorites win about 69% of all other games, or roughly 2 out of 3. So, as you fill in your bracket, you should probably be picking an underdog to win about 18 games (one-third of those remaining 55 games). One possibility is to simulate a mock tournament, in which you roll a six-sided die to simulate the result of each game. If you get a number of 3 or higher, then the favorite wins. If not, then the underdog wins. In fact, I may just try that approach this year! (I've previously dubbed this the "smart random" approach.) Rule #3: Disrespect seedings. Pick about 18 underdog winners throughout the tournament - give or take a few. If you want more historical results on winning percentages for seed pairings, I have all the data at your fingertips (or should I say "mouse-tips"). In most contests, in order to have a chance at winning you usually need to pick the correct tournament champion. Often, game results are weighted in a manner that accentuates the value of the later rounds. Historically, #1 seeds win the tournament about half of the time. That implies that the pre-tournament favorite (like Duke this year) wins less than half of the time. Frankly, it seems to me that picking a #1 seed to win it all is an inferior strategy, since even if you're correct, there are likely to be a lot of competitors with the same pick, and the likelihood of rising to the top is still pretty low. But if you pick a non-#1 seed to win, that choice will probably put you in a more select crowd if it turns out to be right. Two years ago, Arizona won as a #4 seed. Most pools that I saw had very few entrants picking Arizona to win it all, which made some of their earlier round picks less consequential in determining the ultimate winner. Rule #4: Pick an underdog to win it all. Finally, if you want to enjoy the tournament more, figure out where your emotions are invested. If you have a rooting interest, do you want to double up your bracket picks on top of your emotions? If your favorite team does well, it's euphoric high fives all around. But if you pick a bracket result that's contrary to your rooting interest, you have a silver lining no matter what the outcome is. I have no advice to offer on your choice in this regard - "different strokes for different folks". But you might at least consider the possibilities in advance. Bottom line? In any single field-of-64 tournament, there are 63 games to be played. This produces about 9,223,372,036,854,780,000 possible outcomes. That's over 9 quintillion, for those of you who don't want to count the commas. So even if everyone on earth filled out a bracket, it's unlikely that any of them would get it all right. And even if someone did, it would probably be someone without internet access, so they are even more unlikely to be in any online contest! Consequently, a few mistakes aren't likely to kill your chances. Be bold! - Guru Guru: I wanted your thoughts on the inefficiency of the SmallWorld market. Since the original prices are determined using last years stats and projections on how rookies will do, the Small World market becomes increasingly stratified as the season progresses. I feel like there are a only a very small number of players which serious, active managers can choose from. There are literally dozens of players that no one in their right mind would pick. Let's use Larry Hughes as an example. I'm a huge Sixer fan and would love to pick up Larry on my squad when Philly is playing a lot of games. But no one is going to throw down 9.8 million for him. No one. It would be the equivalent to having a stock IPO at certain price only to have no one buy the stock. So everyday you could pull up the ticker and it would show no volume and an unchanged price. But of course it doesn't work like that. There should be a price at which Hughes would be more attractive. Maybe 4.8 million? Shouldn't the prices on players not in demand fall until they are traded more actively, giving us a fair market price for that player? Players like Ervin Johnson, Jimmy Jackson, Michael Curry, Micaheal Doleac, Billy Owens, and Robert Traylor are effectively priced out of the game. These are only a few. Because the price moves are not congruous with performance, the possibilities are severely limited. I would think that a formula combining performance with market demand would make the most sense. Any thoughts? - Bart V. (3/9) response from Guru:If you were to dig through the RotoGuru archives, you'd see several essays I've written which make the same suggestion. The SW formula only uses the "activity side" of the available information. If a player is bought or sold, that implies that someone thinks he is too rich or too cheap. But there is often just as much information conveyed by market inactivity. If virtually no one owns a given player, and no one is buying him at his current price, then the market is saying that his price is too high - and his price should start declining until it reaches a level where buying activity begins. Similarly, if a lot of managers own a given player, and none are selling him, then the market is saying that the player is still on the cheap side - and his price should continue to drift upward until some selling activity begins. I have outwardly advocated a price change process which takes full advantage of all of the available information - activity and inactivity. Smallworld actually announced such a change prior to the 1998 baseball season, but I don't they they got it calibrated very well, nor did it appear that they followed through on it after the second week or so. Clearly, getting the price sensitivities properly calibrated is a difficult effort, but one which I think would improve the competitiveness and market-realism of the game. If we keep lobbing this suggestion into SW every now and then, maybe someday we'll prevail. - Guru Guru: A lost sheep has returned to the flock! Hallelujah! - Guru Guru: I'm totally convinced that this was the best decision in the interest of preserving the integrity of the game. But I also understand why some early drafters are bummed. Suppose you thought you were going to have a pitching staff of Clemens, Brown, Johnson, Schilling, and Stottlemyre, to go with a hitting lineup that would challenge many respectable big-league rosters. And then you found out that instead, you'd only be able to afford the Florida Marlins' roster. I think a little venting is probably the first reaction most of us would have. But once the emotion subsides, I think most Gurupies will realize that this change was in the "best interests of baseball". - Guru Guru: Secondly, I have a retrospective on the football season (a whole lot of good it does now...). I was just wondering what you would think about doing the repricing for football for SW on Sunday morning (or whenever the weekly freeze is). That would eliminate people leaving a spot open because they couldn't do that and still have a valid roster. I think it would place more strategy in picking for the next week as opposed to picking from the prior week. I would also think that price increases would be considerably lower. - Craig M. (3/9) response from Guru:I think that logging into two teams simultaneously is begging for trouble - whether they have the same password or not. Even if you log out from one team and then login into the other, you still have to be very deliberate about what you're doing, because sometimes your browser will settle for the version of a page which is in your computer's local cache - and might still reflect your old roster. When this happens, be sure to reload the frame before proceeding. The team name appears at the top of all "activity" pages, and you need to be sure you're continually checking it to ensure you're acting on the correct roster. If a simple reload doesn't solve the mixup, then hold down the shift key while clicking on "reload" (or "refresh" if you use MSIE), and this will tell your browser in no uncertain terms that you want it to go out to the SW server and get the right page! Football, eh? I agree that getting the repricing in sync with the weekly roster freeze would clarify the best time to trade in and out of bye-week players. But that means that you'd either have to freeze rosters mid-week (which would be an unpopular change among managers, to say the least), or reprice on a weekend as you suggest, which is probably not likely to make Smallworld's top ten list of preferred enhancements. And while this change would certainly make the optimal timing of trades less confusing, I fail to see why it would produce lower price changes. I'd guess it would do just the opposite. When more managers trade all at once, price changes are more exaggerated, and more teams participate in the bigger price jumps. Football? - Guru Guru: What a ridiculous assertion! For someone who seems to have so little precious time, I don't know how you got around to drafting your teams 5 weeks before the season started! And you are managing 5 teams? Doesn't sound like someone who has a time shortage, does it? In fact, had you waited, you'd have also had access to a lot more user-friendly information that would have saved you a lot of time. So your griping sounds like an emotional reaction, but doesn't hold up logically at all. Get over it. If I was instrumental in bringing about the change, then I'm proud of it. - Guru Guru: Sorry, but as to the player repricing, I agree with the inflated setup. Most star players are priced similarly to their levels at the end of last season. Pitchers generally cost more, but that is reasonable, because this year's scoring formula is different and pitchers will now produce roughly 50% more. Over the course of a long season, it helps the game if all-star rosters become a lofty goal that is difficult to attain, not a slam dunk by the All-Star break. Using the original prices, I could have had an initial roster which included Kevin Brown, Curt Schilling, Randy Johnson, and Roger Clemens, plus a number of decent hitters. That's a ridiculous way to start. In Smallworld's recent football and hockey games, most of the leading teams could afford to own anybody by the middle of the season. A lot of Gurupies have told me that they lost interest by mid-season, because there was no longer any incentive to trade for profits. Trading for financial gains is a key ingredient of Smallworld's games, and when this aspect is trivialized, much of the fun is missing. When you're forced to manage mid-priced players, you are required to follow the game more closely. I'm sure there are plenty of good values in this new price list. In Hoops, look at how many players have had multi-million price increases in just the first three repricings : Othella Harrington, Robert Pack, Darryl Armstrong, J.R. Reid, Jon Barry, and Kurt Thomas are all up $2 million or more. Rookies like Paul Pierce and Cuttino Mobley have gotten off to good starts, both on-court and in the price tables. Kobe Bryant was an early "high-flyer" in price, but you wouldn't have found him by looking at last year's stats. Ditto for Eric Snow, Derek Harper, John Stakrs, Dickey Simpkins. In a "traditionally priced" game, many of these guys just wouldn't have mattered, because everyone would have been flocking to the Kidds, Garnetts, Shaqs, and Webbers. Now, you have to do your homework to be able to generate the gains necessary to go after these rewards. I certainly enjoy the challenge more - and so do many Gurupies who have written to me in the early part of the Hoops season. So take this as a challenge. Frankly, as a Gurupie, you already have a phenomenal information advantage over your non-Gurupie competitors. By pushing the early focus down to the mid-tier players, that advantage becomes even more powerful. You should all be thanking SW for having the guts to eat those first prices and go with a fairer and more challenging list. I've been outwardly critical of SW sometimes in the past, when I thought it was warranted. In this case, I applaud the change; they did the best thing for the integrity of the game. - Guru Guru: Yo, Adrian! Get over it. Frankly, the new prices look much better than the old ones. Although you undoubtedly had a much better roster, so did everyone else. In fact, there were so many players mispriced that virtually everyone who was paying attention would have had very similar rosters. That doesn't make for much of a game, does it? To be honest, I strongly encouraged Smallworld to take a "do over" on prices, because the first set were way too low, and way too unbalanced. The current prices appear to be much, MUCH better. There are really only two things that suck about this:
So take a deep breath. If you do decide to play, you'll probably enjoy it much more than you would have under the old price structure. Believer me, your previous roster wasn't really better than anyone else's. It was THE SAME as everyone else's. (Todd Stottlemyre, Royce Clayton, Todd Zeile... am I getting warm?) - Guru Guru: Let's say am shorting Duke. They are a #1 seed, and if I buy them they get -16 for going out in 1st round, -15 2nd, -6 3rd, 7 4th, and so on. Does that mean if I short them and they lose in the first round I get 16 points? Or does it mean I get 80 points since that is what they get for winning the NCAA tournament? I understand everything except the exact winnings of the teams you short. - Pooh (3/8) response from Guru:First of all, if you short Duke, you receive $25 right now. You can use that $25 to fund the purchase of other teams. During the tournament, you'll get the opposite of whatever you'd get if you were "long" Duke. So if Duke wins game one, you would lose $1 (since anyone who owns Duke would receive one dollar,....er, I mean GuruBuck.) Suppose Duke successively beats teams seeded 16, 8, &4, but then loses to the #2 seed. If you were long Duke, you would receive $1 + $9 + $13 - $16. (The #2 seed would receive $16 for beating Duke, and since Duke was beaten by the underdog, Duke loses $16 for that game.) So Duke owners would receive net payments totalling $7. That means Duke shorts would lose $7. However, since people buying Duke would have paid $25 to receive $7, they actually lost a net of $18 on Duke. And people who shorted Duke would have received $25 to subsequently lose only $7, so they would realize a net profit of $18. Follow? Just think of a short as being the mirror image of a long. Anything received by a Duke owner would be payable by a Duke shorter. And anything charged against a Duke owner would be received by a Duke shorter. So if Duke loses its first round game (Dream on!), and you shorted them, you'd receive $16. And that would be in addition to the $25 you had received for shorting them in the first place. In fact, that the most you can possibly realize if you short Duke. Hope this helps. And by the way, Duke doesn't automatically earn $80 for winning the tournament. That's just the most they could win, assuming they continue to face the best possible seed in each round. If they end up facing some surviving underdogs that have won prior games, then they won't earn as much as $80. - Guru Guru: This is a contradiction, because on Sunday there are often games starting well before Noon CST. Do they use a different freeze time on Sundays? It would be nice if they could be more specific here. - Jon I. (3/7) response from Guru:I suspect the freeze is always at noon CST. But I wouldn't wait until the last minute - there are too many horror stories about slow servers and other technical problems that could potentially lead to an invalid roster calamity. It's unlikely that seeing the first quarter of a game would provide enough information to make the risk worthwhile. - Guru Guru: My question is concerning Small World Sports. In the early going in SW, the name of the game is price increase. I'm sure my task will be made easier with your site, but in the past this has always been a problem. In SW Hockey right now I lead my division by 2000 points, but am nowhere near the national leaders. My dollar value is $80M while the national leaders have $125M!! And that leaves me no chance. Once I fall behind dollar-wise after the first couple of price increases, the problem becomes progressively worse. The leaders, having more money after the first price increase, can pick up a better player or two, therefore increasing their value even more than mine after the second price increase, allowing them to get a few more all-stars and so on, until I'm left in the dismal position I'm in now! I've vowed not to let this happen again in SW Baseball. What recommendations do you have for the initial draft and then for the first round of trades prior to the first price increase? I'm not looking for player names, but for basic strategies. Should I draft a team mixed with All Stars, high priced players on half them team, then the best mix of lower priced producing players on the other half? Should I try to get a team filled with the best 3.5 to 3.6 million dollar players I can find? Keeping evenly priced players throughout the team. Should you draft players in major markets and contending teams? The idea there being if more people see these players, more people will draft them, increasing their $ value? I'm tired of finishing ranked 2500 in the nation! Please help! - Big E. (3/7) response from Guru:I'll try to address these issues after I get my baseball stats fully organized and posted. In the meantime, you might want to review some if the strategy essays I've written in past seasons. Look for the "Hoop Pointers" link under basketball, or "Base Advances" under baseball, or "Field Goals" under football. Many of the most useful techniques are applicable to all SW sports. As a SW Hockey player, you should also take advantage of the "RotoGuru-like" SW Hockey site. Click on the SW Hockey icon that appears among the other linked icons along the left side of this page. - Guru Guru: If you would forward this information to any interested parties, I would appreciate it! - Brooks P. (3/6) response from Guru:Done! - Guru Guru: Sure does. This was a chronic problem during SW football, but yours is the first instance I've heard of it in Hoops. It's possible someone discovered your password, but it may also have been a technical glitch - as was the case when it happened in football. The best defense is to check in on your team every now and then, just to make sure it's still the way you left it. And notify Smallworld immediately (hoops@smallworld.com) if you've been "violated". - Guru Guru: The last two weeks, I have made 2-3 trades after the Wednesday shift to accommodate the schedule. I want to save all of them for the end of the week, but injuries have made me use up more than I wanted too. [Ceballos, Othella (to replace Barkley) Simpkins (to replace Long), etc.] I want to get to the end of the trading period to make these moves, but this week I had to spend 3 more trades on Wednesday night to grab 5 more games on high scoring players. I'm sure that you saw that Miami plays 4 games in 5 nights, and two of my players had only 2 games in that span. I will hang on to the other two trades in case of injury and hopefully, will be able to set my scheduling to where I have my 5 trades at the end of the period, but it still looks to be two weeks away at this point. Just thought I would let you know why some early trading is happening. Oh, and I got lucky in a way. I would have dumped some good gainers this week and couldn't. As a result, my friend's team is at $75 million now. - Philip D. (3/4) response from Guru:It's usually better to be lucky than smart. - Guru Guru: It seems to me the primary keys to a good price change are:
The moral? Even if you don't think like the masses or agree with their tactics, you've got to recognize how the masses think and act - because the masses drive the price gains and losses. Just like the real stock market! - Guru Guru: According to your chart, a four seed would earn the same return if that team lost in either the 3rd or 4th round. For some reason that does not make sense to me. If the 4th seed survives to the 4th round, shouldn't that team have earned the points for winning in the 3rd round (which against the number 1 seed would be a gain of 16 points). Then, by losing in the 4th round, the team would have earned a return of 32 G$ instead of 16. Am I missing something? - Troy J. (3/3) response from Guru:Um-m-m-m-m..... it was a test to see if anyone was actually paying attention. Yeah, that's what it was... a test! If a #4 seed makes it to the 4th round and then loses, it beats a #13, #5, #1, and then loses to a #2 or #3. So the G$ awarded would be 4 + 12 + 16 - 0 = 32. You passed the test. So I corrected the table. (I wonder what other "tests" I made?) - Guru Guru: Interesting, but not necessarily applicable to the Smallworld or Full Court game formats. The ESPN games use a rotisserie scoring format, where each player appears on at most one team per league. Players can be added from free agency on a "first come, first served" basis. So the guys most likely to be added are guys who are apt to get more playing time due to a teammate's injury, or a lineup change, as well as players who have been unusually hot, while the guys who are most likely to be dropped are also usually injury-related. In the games I cover at this site, those influences certainly are important. But the biggest price movers also are highly influenced by price, which is not present in the ESPN game format. So I don't think it has much value - unless you're just not paying attention at all, in which case it might keep you from missing the obvious moves. (And I suspect some of you may find that useful.)- Guru Guru: While this type of stat might point out some of the price movers, I don't think it would be a very consistent indicator. I think it would be just as likely to give false signals as it would good signals. For example, as of today, the top ten "hot" players would be (number in parentheses shows today's price gain):
Note that none of today's top six price gainers shows up in this list. Of the best six price gainers, J.R. Reid would have ranked 11th in this sort, Robert Pack 22nd, Jon Barry 39th, Darrell Armstrong 53rd, Cuttino Mobley 93rd, and Paul Pierce 125th. Not a very "clear view", is it? Clear as mud. - Guru Guru: I also wanted to know if anyone else had mentioned that when they pull up the Assimilator, their stored rosters aren't there. I have had that happen just about everyday. So then I have to input the roster again and save it only to see it erased the following day. Maybe this is something local to my computer. Do you have any suggestions to check if it is just local to my computer? - Ruben F. (3/2) response from Guru:I'll think about reversing the order for Full Court in the Assimilator. Off the top of my head, it may be easy, although I need to think about it a bit more before committing. As to your roster storage problem, it has to do with how your browser handles its cookie constraints. According to a book I have, Netscape will only store a maximum of 300 cookies in total, and no more than 20 cookies per domain. There is also an overall size limit in bytes. In the Assmilator, each roster is stored as a separate cookie. So that implies a limit of 20 rosters. Presumably, this limit would apply across all Assimilators, so when baseball and hoops are both active, it may be more of an issue. The more difficult limitation relates to the overall max of 300 cookies. There are all sorts of cookies stored on your machine that you don't even realize are there. Any site that wants a "memory" - like storing your password so you don't have to retype it everytime you pull up the site - probably stores the info in a cookie file. And I can't figure out how Netscape decides which cookies to "forget" when the limit is reached. However, I occasionally have the same problem that you do (using Netscape 4.5), so it seems like "last in, first out" may apply in my case. When I run into this (it happens about every three months for me), I just delete the current cookie file, and start from scratch. This means that some sites for |